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1. New T2 Battlecruisers to propose - in Player Features and Ideas Discussion [original thread]
I've said it before. It's easy - Psychological Operations (Psy Ops) class vessels. Psy Ops ships would be diametrically opposed to the current Command Ships. While they have similar prereqs, instead of gang boosting they would debuff by having a ...
- by Project Sigma - at 2010.11.13 05:55:00
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2. I need a T1 cruiser fit (A call to EFT warriors) - in Ships and Modules [original thread]
Liang, thank you, because I guess I hadn't quite realized how incredibly risk-averse the Eve online crowd had become. I can't speak for Liang, but as far as I'm concerned, it doesn't matter that there's 50 different ways that this could be done b...
- by Project Sigma - at 2010.10.04 17:18:00
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3. I need a T1 cruiser fit (A call to EFT warriors) - in Ships and Modules [original thread]
Originally by: Liang Nuren I was willing to trade the MWD for an Afterburner on the assumption that if someone managed to kill me they'd get a T1 cruiser killmail. Ok, a little more messing around produced this. I think this hits ev...
- by Project Sigma - at 2010.10.02 19:04:00
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4. I need a T1 cruiser fit (A call to EFT warriors) - in Ships and Modules [original thread]
Ok, here goes nothing. So, according to the rules: Standard Exile in effect, Max-skilled, mindlinked legion pilot running all three armored warfare links Lancer, G2-Gamma Gunslinger, CX-2 [Thorax, For Sparta] Medium Armor Repairer II Medium A...
- by Project Sigma - at 2010.10.02 06:00:00
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5. I need a T1 cruiser fit (A call to EFT warriors) - in Ships and Modules [original thread]
yeah, that was going to be my question - as long as this isn't one of those "I managed to fit a Gjallarhorn onto an omen!" or "T3 isn't T2 OR faction lololol" game, are fleet boosters acceptable? T2 Rigs? (I assume not, but you said T2 fit, so...)...
- by Project Sigma - at 2010.10.02 00:51:00
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6. Need help fitting (HOOGBILL) - in Ships and Modules [original thread]
you know.. BECAUSE OF HOOGBILL!
- by Project Sigma - at 2010.01.22 22:25:00
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7. Ban Request - non-consensual combat - in Test Server Feedback [original thread]
Please add Barknor to that list - engaging in nonconsensual combat and attempting to pod in Jita (on the test server)
- by Project Sigma - at 2009.12.21 03:18:00
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8. Ban Request - non-consensual combat - in Test Server Feedback [original thread]
N4f3n - engaged at a consensual beacon repeatedly, interrupting testing, general trollery BlueGeneral - bombs in FFAs, bombs in BF's against nonconsensual targets, general asshattery
- by Project Sigma - at 2009.12.20 02:24:00
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9. Ban request - Combat without consent - in Test Server Feedback [original thread]
Quote: 2009.11.10 00:17:00 Victim: Gavius Corp: The Black Ocean Alliance: NONE Faction: NONE Destroyed: Iteron Mark II System: K5-JRD Security: 0.0 Damage Taken: 1801 Involved parties: Name: uptoor (laid the final blow) Security: 2.8 Corp...
- by Project Sigma - at 2009.11.10 00:21:00
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10. Shield tanked brawler - in Ships and Modules [original thread]
Thank for all the replies. I'm pleasantly surprised at the lack of Merin/trolling in this thread, and like that you guys got what I meant by "signature ship". I understand that what I'm asking for is probably considered "sub-optimal", but I feel a...
- by Project Sigma - at 2009.10.27 21:28:00
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11. Shield tanked brawler - in Ships and Modules [original thread]
I know these threads are fairly common, but I feel this request is different enough to warrant a new OP. My corp is going to be joining FacWar fairly soon, so I'm looking for a "signature ship" to use. I foresee myself flying like a cam-girl (i.e....
- by Project Sigma - at 2009.10.27 04:27:00
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12. Market seeding - in Test Server Feedback [original thread]
Originally by: Aeleva Did you just use an alt to post to your own topic? Anyway moot point QUIT MOANING. It is a Test server and even allowing us ONTO it is nice of CCP. They put alot of work into it and sometimes things do not work, so l...
- by Project Sigma - at 2009.07.13 09:32:00
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13. Psy Ops - in Player Features and Ideas Discussion [original thread]
Originally by: xXLateralusXx Originally by: Project Sigma Originally by: xXLateralusXx sounds ghey What a very well thought out response! I really like the point you made with "Sounds" and of course, who can withstand t...
- by Project Sigma - at 2009.07.11 06:13:00
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14. Psy Ops - in Player Features and Ideas Discussion [original thread]
Originally by: xXLateralusXx sounds ghey What a very well thought out response! I really like the point you made with "Sounds" and of course, who can withstand the stunning rebuttal "Ghey". Very well said sir. I'm astounded at your wi...
- by Project Sigma - at 2009.07.11 04:59:00
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15. Skill Training Boost via Missioning - in Player Features and Ideas Discussion [original thread]
Eve is one of the only games I've ever played where you don't really need to grind to "level up". It's good and it's bad. I've proposed a similar idea to my corp, but we can't think of anyway to do it without it becoming abused. Best idea we'd had...
- by Project Sigma - at 2009.07.11 04:57:00
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16. Petition: Tech 2 Hurricane.... for something... anything! - in Ships and Modules [original thread]
Thanks guys. Because of the semi-favorable response my idea got, I posted it in features and ideas. Sorry to hijack your thread OKAAAAAAR.
- by Project Sigma - at 2009.07.11 03:52:00
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17. Psy Ops - in Player Features and Ideas Discussion [original thread]
Reserved
- by Project Sigma - at 2009.07.11 03:24:00
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18. Psy Ops - in Player Features and Ideas Discussion [original thread]
Edited by: Project Sigma on 11/07/2009 03:26:13 Edited by: Project Sigma on 11/07/2009 03:25:03 Psychological Operations (Psy Ops) ships are specifically designed for one reason - to inspire fear, confusion, and disarray among enemy forces...
- by Project Sigma - at 2009.07.11 03:23:00
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19. Petition: Tech 2 Hurricane.... for something... anything! - in Ships and Modules [original thread]
Edited by: Project Sigma on 10/07/2009 10:43:41 Edited by: Project Sigma on 10/07/2009 10:43:09 It's easy - Psychological Operations (Psy Ops) class vessels. Psy Ops ships are diametrically opposed to the current Command Ships. While they...
- by Project Sigma - at 2009.07.10 10:40:00
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